The inky plating of their armor looks even better in full-size than it does on the Helghast action figure propped up next to the pencils below Lucas’ desk. The glowing red compound eyes in their skull helmets have never flared so merrily. The game opens in his bedroom, which is covered in military recruitment posters and hardback books with titles like “ISA SOLDIER.” Through Lucas Kellan’s window, we see Helghast soldiers stalking down the street, lining his neighbors up against a wall. Our hero grows a good few feet after the prologue, but his perspective never changes. We first see the world of Killzone: Shadow Fall through the eyes of a child, and we continue to see it that way for the rest of the game. I’ve divided this article up with ellipses-please imagine when you read them that you’ve been knocked unconscious, like the hero of a military shooter, and regain your senses as you hear the next paragraph spoken by the squadmate who saves your life with an adrenaline shot, or the interrogator who tortures you with an electric baton, or the PR guy who shakes your hand and congratulates you on experiencing the next generation of emotions. ![]() Newcomers to their world may mistake it for a melting plastic Christmas tree. They are chasing a super-weapon that could turn off all the red lights, or all the blue lights, with the flick of a switch. They are floating in zero G through corridors cast in gold and green. ![]() They are re-zoning them for industrial killing use. They are lighting up the forest zone, the downtown zone, the slum zone. The red lights and blue lights are fighting again in space.
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